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Racer Storytime (sharlo)
Race Number 519
Date Fri, 1 Mar 2019 00:37:45 +0000
Speed 90 WPM Try to beat?
Accuracy 98.4%
Rank 1st place (out of 3)
Opponents fnrusa (2nd place)

Text typed:

Here's how Alice, who doesn't even know the rules to chess, can defeat a grandmaster. (This is sometimes called the Chess Grandmaster Problem.) She challenges both Gary Kasparov and Anatoly Karpov to a game, at the same time and place, but in separate rooms. She plays white against Kasparov and black against Karpov. Neither grandmaster knows about the other. Karpov, as white, makes his first move. Alice records the move and walks into the room with Kasparov. Playing white, she makes the same move against Kasparov. Kasparov makes his first move as black. Alice records the move, walks into the room with Karpov, and makes the same move. This continues, until she wins one game and loses the other, or both games end in a draw.
Applied Cryptography (book) by Bruce Schneier (see stats)

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