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Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.
Literacy, Video Games, and Popular Culture (book) by James Paul Gee
Language: English
Submitted by: Noah Horn
This text has been typed more than 1000 times:
Avg. speed: 79 WPM
Avg. accuracy: 96.6%

Top 10 scores for this text

User Speed Accuracy Points Place Date Options
1 joshua728 208 WPM 99.0% 274 1/2 Oct. 23, 2021
2 arenasnow 201 WPM 100.0% 265 1/2 June 3, 2019
3 arenasnow2 188 WPM 99.0% 247 1/2 April 5, 2018
4 slekap 186 WPM 99.0% 245 1/2 July 16, 2021
5 megaextremist 181 WPM 99.0% 238 1/1 Aug. 12, 2021
6 rosewolf 172 WPM 99.0% 226 1/3 March 7, 2018
7 arc_sec 169 WPM 99.0% 223 1/2 Aug. 30, 2019
8 mako640 169 WPM 99.0% 222 1/2 March 21, 2020
9 uniquesnowflake 168 WPM 100.0% 221 1/5 April 13, 2020
10 goldjet30 165 WPM 99.0% 217 1/3 Oct. 14, 2020