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Text Details
The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
— Physics for Game Developers
(book)
by David M Bourg
|
Language: | English |
Submitted by: | Deroche1 |
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